People call me

KAI RONIN

And I am a Game Designer

It is all about the craft

I build small, sharp games as a one-person studio. Over the last few years I've shipped prototypes, jam entries and full releases — chasing that perfect balance of tight game feel and a look you can't forget. When I'm not coding combat, I'm sketching enemies or tuning sound.

  • â›Šī¸ Solo game developer based in Neo-Kyoto
  • đŸ•šī¸ Raised on arcade cabinets and late-night co-op
  • 📚 Self-taught, then studied interactive media
  • âš”ī¸ Obsessed with game feel and pixel-perfect combat
  • đŸ”Ĩ I prototype fast and kill my darlings faster

Skills & Experience

Skills

Unity 2D/3DUnreal EngineC#BlenderAsepriteGame DesignLevel DesignPixel ArtSound Design

Experience

Founder & Game Director | 2022 – now
Paper Lantern Studio

Run a one-person studio end to end — design, code, art direction and release across Steam and itch.io.

Gameplay Programmer | 2020 – 2022
Kite & Comet Games

Built combat systems and player controllers for a stylized action title in a small remote team.

QA & Level Tester | 2019 – 2020
Hollow Pines Interactive

Stress-tested levels and combat balance, filed the bugs nobody else could reproduce.