People call me
KAI RONIN
And I am a Game Designer
It is all about the craft
I build small, sharp games as a one-person studio. Over the last few years I've shipped prototypes, jam entries and full releases â chasing that perfect balance of tight game feel and a look you can't forget. When I'm not coding combat, I'm sketching enemies or tuning sound.
- âŠī¸ Solo game developer based in Neo-Kyoto
- đšī¸ Raised on arcade cabinets and late-night co-op
- đ Self-taught, then studied interactive media
- âī¸ Obsessed with game feel and pixel-perfect combat
- đĨ I prototype fast and kill my darlings faster
Skills & Experience
Skills
Unity 2D/3DUnreal EngineC#BlenderAsepriteGame DesignLevel DesignPixel ArtSound Design
Experience
Founder & Game Director | 2022 â now
Paper Lantern Studio
Run a one-person studio end to end â design, code, art direction and release across Steam and itch.io.
Gameplay Programmer | 2020 â 2022
Kite & Comet Games
Built combat systems and player controllers for a stylized action title in a small remote team.
QA & Level Tester | 2019 â 2020
Hollow Pines Interactive
Stress-tested levels and combat balance, filed the bugs nobody else could reproduce.
